![]() ![]() The first of the Pre-Alpha Experiences will an offline playable demo called, Prologue: The Awakening. This gives players a deeper connection with the lore they helped create when they come across books or NPC’s who reference past events. In the blog, Walsh estimated that by the time Chronicles of Elyria launches, players will have helped shaped the previous 30-50 years of the game’s history. “By making the events of our pre-alpha experiences persistent-that is, by accepting the events that occur in the pre-alpha experiences as part of the game’s history-it gives players the unique opportunity to be a part of, to experience first-hand, and to drive the history of the world,” Soulbound Owner/CEO, Jeromy Walsh It’s a really interesting idea because not only does it allow for more (and prolonged) community engagement, it also allows players to take part in growing the history of the gameworld. This allows the devs to isolate specific features for testing and feedback before combining them in the main game. Each experience is designed to test a subset of 40 different feature areas as well as hundreds of individual features planned for the game. Soulbound is planning three distinct Pre-Alpha Experiences for Chronicles of Elyria backers. The appropriately named, Pre-Alpha Experiences, will allow the developers to receive targeted feedback before a formal pre-alpha release. In a recent community blog they outlined their plans to get players into the game as soon as possible. ![]() ![]() Soulbound Studios doesn’t want to wait until their crowdfunded MMORPG, Chronicles of Elyria passes this threshold to act. Such changes are often considered too costly to make at that point. The devs continue to fix game-breaking bugs and make minor improvements, but major design overhauls are frowned upon. Once a project hits pre-alpha testing, the developers have pretty much finalized its core design. ![]()
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