![]() The game is separated into different levels or "chapters" with each having a different style and atmosphere. This indistinction underlines much of the horror portrayed in the game. In many cases, it is unclear to the player if the world the character is currently in is real or a product of Max's own imagination. Each world and setting carries a distinct atmosphere that presents either the real world, the imaginary world, or a mix of both of the main protagonist. The game uses an isometric perspective and a non- tiled 2D navigational system. Max is in a coma, trapped in a dreamworld. ![]() He sabotaged Max's car and caused him to have an accident. It is revealed that Max was working on a cure for a deadly disease, but his rival, Jacob Morgan, didn't like this. ![]() He remembers the death of his younger sister Sarah years ago and the real reason behind his institutionalization. Between each episode, Max returns to the asylum grounds, blending real and unreal, each time closer to regaining his memory and unraveling the truth surrounding the mysterious Dr. His fellow inmates seem to know him simply as "Max".Īs he delves deeper into the asylum's corridors in search of answers, Max finds himself transported to various obscure and otherworldly locations: a small town inhabited only by malformed children and overseen by a malevolent alien entity known only as "Mother", a demented circus surrounded by an endless ocean and terrorized by a squid-like individual, an alien hive overrun by cyborg insects, and an Aztec village devastated by the return of the god Quetzalcoatl. Plot Īfter a car accident knocks him unconscious, a man awakens from a coma, his face fully bandaged, to find that he has been admitted to a dilapidated sanitarium and that he cannot remember who he is or where he came from, or how he came to be there. In 2015, it was ported to iOS and Android devices. It was a commercial success, with sales around 300,000 units. It was developed by DreamForge Intertainment and published by ASC Games in 1998. n is in days.Sanitarium is a psychological horror point-and-click adventure video game that was originally released for Microsoft Windows. Removes the specified culture as accepted by the targeted country.Īdds the specified modifier to the targeted country. Makes the specified culture accepted by the targeted country. In all known examples, it is current.Ĭhanges the good produced by the target province to the one specified.Īdds the specified technology to the country, whether it is the next level or not. Transfers the province in scope from the targeted nation to another. If the modifier does not currently exist in the province, this command won't appear in the tooltip.Ĭhanges the target province's RGO size by n. Removes the specified modifier from the targeted province. Removes a core of the given country to the targeted province. Increases the flashpoint tension of the state by n.Ĭhanges the target province's fortification level by n.Ĭhanges the target province's infrastructure level by n.Ĭhanges the target province's life rating by n.Ĭhanges the target province's naval base level by n. Says that in all states (any_state) that are slave states (limit = Don't include ANY other effects in the same province scope as this one, else the event will cause a crash. This is a general pattern, and may not hold for specific examples. ![]() X is the target of the command, and may be a group of pops, a group of provinces or states, a country, or other things A = B is the condition, and may be limiting the pops to only those of certain cultures, limiting the states to only those that are slave states, or other things Y is the effect, and Z is the argument that tells the effect what to do. What this means is that when the event triggers, and this outcome is selected, then for all X such that A = B, Y = Z happens to X. ![]()
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